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The latest installment in the popular, bestselling Useless
Information series contains all the fun and fascinating facts no
child needs to know, but would love to show off.
The Terribles might be monsters, but they're also kids just like
you! Well, sort of. This hilarious peek into the world of vampires,
mummies, swamp things, and bigfoots is perfect for fans of the
Hotel Transylvania movies. THE TERRIBLES HAVE BEEN CHALLENGED to a
game of CREEPOBALL, a sport that is played by all monsters on
Creep's Cove Island (just don't ask them how to play it--nobody
knows ALL the rules!). Their rivals? A horde of relentless, fierce,
low-down GNOMES. Can THE TERRIBLES defeat these Gnomes without
anyone DISAPPEARING into an ALTERNATE DIMENSION? Why are you asking
me? JUST READ THE BOOK, HUMAN! Want to be a little more TERRIBLE?
This seriesĀ is told in alternating chapters, charts, and
crafts so you can read about monsters AND be just like one! Neat!
DON'T MISS the first two books in the series: #1 Welcome to Stubtoe
Elementary and #2 A Witch's Last Resort!
The Terribles might be monsters, but they're also kids just like
you! Well, sort of. This hilarious peek into the world of vampires,
mummies, swamp things, and bigfoots is perfect for fans of the
Hotel Transylvania movies. There's a NEW WITCH in town. And
everyone wants to be her friend! She lives at the local island
resort and gets to enjoy all the perks. Dolphin acrobats!
Enchanting spa! Portal to the Underworld! Meanwhile, THE TERRIBLES
hold a class election for the next Line Overlord (that's like their
student leader or whatever), and the results are TERRIFYING! Then
Frankie (you know, the daughter of an INFAMOUS SCIENTIST) helps
Quade the SASQUATCH build a greenhouse. Finally, YOU (as a
wereskunk) go to a sleepover in an INVISIBLE HOUSE. They may be
TERRIBLE, but these kids make some pretty great pals! Want to be a
little more TERRIBLE? This series is told in alternating chapters,
activities, charts, and crafts so you can read about monsters AND
be just like one! Neat!
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Heckadeck (Game)
Travis Nichols
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R363
Discovery Miles 3 630
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Ships in 12 - 17 working days
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The standard 52-playing card deck is a staple of game night - but
what if it could be so much more!? Introducing the HECKADECK, a
160-card deck that not only includes the classic cards, but adds
all-new ranks, suits, face cards, and other creative elements that
open a whole range of exciting new play possibilities. Heck yeah
the deck includes hearts through diamonds and Aces through Kings,
but also acorns, clouds, and planets, zeroes and elevens, Beasts,
Hunters and Travelers, arrows, an all-suited Watcher, and other
delightfully illustrated new cards. The booklet inside offers
twists on classic games (Crazier Eights, Hearts [and Clouds], Go
Fish with Dynamite), plus rules for new games (Epic Match, Beast
Hunt, Planetary Rule), guidance for inventing your own games, and
even predicting the future with this unique family-friendly,
heckafun card deck.
Matthew Swanbeck has a classic problem. Back in seventh grade,
his dad talked him into playing the trumpet instead of the drums.
Now he's a lowly brass player in the school marching band. Until
one day he has an epiphany: He can start his "own" band, play in
all the cool rock venues, even go on tour ... if only he can scrape
together the cash to buy a drum set. But how will he ever get the
money together when The Man thwarts him at every turn, taking taxes
out of his paycheck, forcing him to mow the lawn for a measly $10 a
week, and creating all of those "rules" that get in the way of
dreams? It's one teen against the system in this light-hearted look
at the challenges and rewards of chasing your dreams.
IDIOMS are everywhere in this hilarious first case of the Gumshoe
Zoo detective agency as they attempt to solve Mr. Hound's mystery.
Mr. Hound's shop has encountered some serious monkey business: Who
has broken his window? And why? Luckily, the intrepid Gumshoe Zoo
has been chomping at the bit to take on their first case. When Mr.
Hound hires them to investigate, they hoof it to his shop. And once
they get sleuthing, wild horses couldn't drag them away from the
scent of a clue. But is it all just a dog and pony show to distract
them from the truth? Join the team in this raucous adventure as
they manage to keep a straight face, collar some suspects, and
solve a mystery, all while avoiding beating a dead-never mind.
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